This implementation is a little kludgy, but it’s progress at least. If you set ‘Simulate Physics’ for blueprint’s Tongue component to ‘Off’, and then, for instance already in level, set all of tongue’s bones except first to Simulate Physics: On, you end up with following state:
Thank you for taking a look. I really appreciate your continued support.
I tried workaround and it kind of works, but tongue is no longer attached to character when I do so.
However, and here’s strange part, I was just going through everything once more to make sure I’d not missed a step. In PHaT, I have all bones except first to “simulate” - and then once I gave up for day I went to turn it back to static so during gameplay it doesn’t fall off.
I turned simulate physics OFF in blueprint for tongue, hit play expecting tongue to not move…and completely by accident, opposite of what I was attempting happened… tongue was working!
It seems necessary mix is to have Simulate on bones in PHaT and Physics OFF in BP. I’m 99% sure I had that setup many, many times before so I have no idea why it suddenly worked!
It’s possible that when you tried it last - maybe back in 4.4 - it wasn’t working correctly, and has since been fixed. I’m still investigating original issue, because tongue should never have teleported to origin, but I’m thrilled to hear that we found a configuration that gets desired effect.
I’ve been seeing a similar issue lately I think, when trying to turn on simulation on a bone after animating a car door open. I’ve created a topic on it.
I’m going to test using a socket tomorrow. Attaching a seperate skeletal or static mash and animating then enabling physics.
With bone method, door would simulate fine if it was constrained to root bone, but then would pin car down if simulation was off. But then if I constrained to anything other than root, it wouldn’t pin down car, but would fall off to ground like stated above with tounge. When simulation was turned back on.
I haven’t tried to re-constrain after simulating pysics on my second test. Maybe that could work…
But in any case, i should probably use sockets anyways to reduce bone count and since car doors and whatnot could break off and not be permanently attached.