Physics Actor disappears sometimes when catching it. VR blueprint multiplayer UE5.4.4

What i meant more so is having instances of all the different states you need spawned along side the original object.

So instead of deleting object A and spawning object B when the user picks up/tosses object.

You would spawn Object A and B at the beginning of the game.

Then switch between the two for what you need.

At that point it might make more sense for you to have those state handles directly inside your Object A :slight_smile:

Spawning and deleting generally create lag and state desync. Try to limit spawning to visual objects that doesnโ€™t require 100% accuracy.

Even things like bullets should be raytraced and their path figured out on server before the client gets the visual proxy :slight_smile: