Physical Water Surface

I had to set the reflection probe to a static HDRI instead of a scene capture and I also gave up trying to use the archviz templates. Too many bugs and glitches.

However, now that I reverted, for some reason my water is poking through even my extra-tall imported distance field replacement mesh that looks fine through the advanced visualizer.

What things could cause the water to not be masked by mesh distance fields?

PS. Replacing the “rocky” normals texture that come with the plug-in with an actual detail water normal texture makes the surface improve a bit…

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