Hi, !
I tried to make a simple project that can help me to understand this bug, and yes, How did I say -> When you migrate project from UE4.24 to 4.25 shape of waves is different.
What did I do:
- I created controlable wave that get input Time Parameter instead of Time node
- In level Blueprint I created setup that can get cube on scene and set it into Source of Take Recorder. And when you start playing the cube transform is recorded by Take Recorder from first frame(actuallyzero frame).
- Then I migrated all these stuff into clean project which version - 4.25
- And When I’ve started playing sequence(which I recorded using Take Recorder in 4.24 project) wave shape wasn’t similar than wave shape from 4.24
Is it possible to fix it?
I really frustrated about this, because if I didn’t find problem solution, I will remake all ships animation on this scene:eek: