Physical Water Surface

Hello Teokoles

first of all, thank you for the great water :slight_smile:

I am stuck on one thing, though: I can not get the physical water to receive shadows from static mesh objects (e.g. a static mesh ship, not using buoyancy) using static lighting.

A stationary directional light will produce shadows, but the shadows disappear again after building the lighting. Only when I move the static mesh with the widget the shadow appears, but disappears again after building the lighting.
A movable directional light creates shadows as Iโ€™d like them.

But I canโ€™t use dynamic lighting due to performance reasons.

Is there a way to bake the shadows onto the physical water with static lights?