Notminor
(Notminor)
February 20, 2016, 3:47pm
21
As long as you give the user all those settings which you have in that widgets available in a C++ plugin i think it will be fine, similar to how TruSky does it but TruSky is way to overprice for indie devs, It would be nice to select difference settings/modes as i plan to use it on a survival game I’m working on so not every think offered will be needed, looking forwards to testing it out :).
I will give the user even more settings than there are right now if he wants to use them.
I might even do a custom version that is either the weather effects only and no transition system or only the transition system but no effects.
As for pricing, I can and will not try to say how much it will cost at this moment.
Sitrec
(Sitrec)
February 22, 2016, 7:42am
22
That sounds great. It does already look very nice. Keep it up! Thank you.
janpec
(janpec)
February 22, 2016, 11:40am
23
Thank you all!
I plan to release two versions. One without AI (maybe some basic dependencies will be included) that will obviously be available earlier.
And one with AI and real world weather data.
As to where and when: I aim to finish the version without AI until the end of summer as a full featured plugin. And hopefully it will be on the UE4 Marketplace.
My goal is to have a solid system that works for every kind of product and art style. It will be at least as realistic as it is now when it’s beeing released. If thats not enough for you the system will have many ways for you to further improve on that.
The snow buildup in the video is entirely made with vertex displacement on the landscape. I started it with tesselation but that was way too performance heavy (around 30fps drop).
By using regular vertex position offset I noticed a drop of max 5fps.
To find there areas where to buildup the snow I used the distance field in the landscape material (the landscape has no distance field representation to not necessary to exclude that).
This method is 100% realtime so if you move the sphere the buildup would move with it. In Snow V2 you will be able to edit that buildup with extra vertex paint or landscape blend layers.
The thing that has the heaviest impact on performance are the clouds. They produce super heavy overdraw and I’ve found no way to say: stop when alpha has reached 1.
So depending on whether you look directly at them or not the cost ranges from 30fps to 50fps. I will not try to find out the exact costs in ms as they are so high that it does’nt make sense.
Regarding the performance: Nothing is optimized (thats the reason I am doing a full rebuild).
I just made it so it will run decent on my system for now. Decent meaning at least 40fps on a dev build in fullscreen.
For reference purposes:
i7 4790k @ 4GHz
32GB DDR3 RAM
GTX 980 4GB
Thanks for answering, too bad that performance requirements are so heavy, but still non the less it does look very nice.
Looks fantastic ! Lookin forward to see more of it
EXpMiNi
(EXpMiNi)
February 22, 2016, 7:44pm
27
Nice job dude, very impressive !
I will give the user even more settings than there are right now if he wants to use them.
I might even do a custom version that is either the weather effects only and no transition system or only the transition system but no effects.
As for pricing, I can and will not try to say how much it will cost at this moment.
That will be nice to offer versions that only do so much so people only pay for what they need for there project.
Notminor
(Notminor)
February 24, 2016, 12:18pm
29
Thank you all!
I’m super busy righ now writing my thesis. I will try to post the progress of SnowV2 next week.
I think in this case there will be only one of these versions available on the marketplace. The other ones might be done with gumroad or on another good way.
janpec
(janpec)
March 17, 2016, 5:35pm
30
Cant wait for next update, really holding fingers crossed that performance hit isnt too bad, becouse that snow buildup feature, cloud transition into rainy mode and the cloud look overall its just too good to have a pass on this plugin.
unit23
(unit23)
March 18, 2016, 1:29am
31
Please make it multiplayer compatible
jojo8026
(jojo8026)
April 12, 2016, 4:24am
32
Indoor and outdoor weather transitions are a must for me
Notminor
(Notminor)
April 12, 2016, 1:36pm
33
Hello everyone,
thank you for your responses.
Just a quick update:
I now have more time to further work on the rebuild of the system.
I will start with the snow and puddles.
And I may create a new thread as I intend the new version to be a plugin. In this new thread I am going to post more detailed about what I am doing.
janpec
(janpec)
April 12, 2016, 4:18pm
34
Brilliant! Looking forward to updates, videos especially.
kurylo3d
(kurylo3d)
April 14, 2016, 7:30pm
35
I need some awesome hard rain like yesterday. Can you support rooftops and interiors so u can look outside and see rain but inside no rain coming down?.. if u know what i mean. Also performance with rain is a major concern for me since my project is VR and i need to be hitting 90 fps.