Physical Ocean Surface - Developing a Realistic Water Shader

Thanks for your comment. In the last few weeks, I have received quite a few messages from people who like this shader and want it to be released soon. I have also received some constructive criticism that I want to consider. Sadly, I can’t create real breaking waves with this approach, but it could be possible to manually tune the sharpness of wave crests, and to add dynamic foam.
The shader is now running smoothly in 4.8 and is faster than ever before. I have slightly improved the look of the surface to make it look more liquid and less foil-like. However, since many people seem to like the general look I won’t change it too much for the release.
I have decided which features I want to implement before the marketplace submission, and have updated the to do list in my first post accordingly.
I’m also planning a new video featuring a boat and different ocean states.