The main feature of my shader will be the high quality, easily configurable surface motion. The shader will have basic foam/surface color similar to what you can see in the videos above to get you started, but I’m spending most of my effort on implementing the surface motion and making it easy to use. I’m new to graphics programming. I know how to implement the equations for the surface motion, but I don’t know how to make the surface foam and reflections look super realistic.
Right now I’m working on getting the CSV to Blueprint import working. When I can quickly import different wave parameters, I plan to show videos with different ocean conditions.