Physical Material / Surface Type problems

The doc states that a boolean value related to the collision query must be set to true in order to bind the PhysMat in the HitResult. I don’t know where to set this value in blueprints though.
At least, we can get the surface type thanks to the hitcomponent pin but this involves 2 extra nodes(Get Material and Get Physical Material) while this info seems to be quite ready to consume from PhysMat pin.