Physical Material AI Navigation

Okey, I kinda gott an Idea. Would it be possible to use PCG Biome, Triangulate the area inside a certain biome (For example forest), turn it into a volume, add a navmeshmodifier to that volume?

After that it should be possible to use the navigation query filters?

Seems like a lot of work for something that should be easy? Would appriciate other ideas :smiley: