Physical Animation in 4.22

I’ve been having the same problem, I had a working implementation for physically animated hands in a VR game I’ve been working on which broke when I moved to 4.22. If anyone has any suggestions I’d be grateful! I simply get an instant crash when I use the “apply physical animation profile” node. So has anything been changed in this version for Physical Animations? Here is a screenshot of my current ‘broken’ blueprint which worked in 4.21, hopefully this could help you HiyokoGame as well if you’d like to try it.