Physic Asset Help Please!

Hi,
in UEFN i can right click the Skeletal Mesh and click Create > Physics Asset > Create and Assign.
but then when i Create a Blueprint and put my Skeletal Mesh inside the Blueprint i cant get the Physic Asset that was Created for the Skeletal Mesh into the Blueprint as well.

the only thing i can find is videos on Creating individual Static meshes and manually putting small boxes as colliders into the blueprint. is this still the only way to make colliders?

or can i some how use the Physic Asset that that UEFN Generated for the Skeletal Mesh??