Photorealistic low poly character

No, no plans for other SWTOR characters. I went on with this project not to shame 6yo game with 8yo engine. This would be unfair… I wanted to study character pipeline and eventually played around with bone physics (pigtails), new UE cloth simulation tools, attaching weapon to different sockets on events from sequencer and studied sequencer itself. I had temptation to recreate one of the small areas of SWTOR, but realized that there is not much for me to study there. Although I am not entirely confident that I understand how to proper do a mixed lighting setup. So I might do this once I’ll need my next Star Wars fix. :slight_smile:
What I want to do eventually though is to wait until Epic polishes cloth tools, releases animation authoring tools they teased at GDC and create my own fighting scene.