Photorealistic low poly character

Well, if you put it this way, title is indeed misleading. Originally I wanted to apply skin/eye/hair shader to a low(er) poly char, simple hair geometry, keep textures at 1K and see how close to “photorealistic” I can get. Like, try real world scenario where you can’t go overboard with 100K geometry and 4K textures. The simplicity of skin shader setup and results an amateur can quickly get with it amazed me so much, so “photorealistic” stuck in the title.
Later project moved on (I still need my Star Wars fix), so I completed texturing the whole body. As I mentioned, on closeups there’s nothing photorealistic in it…
I will put two screenes below, which of course will prove your point that wording is bad. However they will also show how close you can get. Full model is low poly - 22.3K tris (from which 4.8K tris are eyes/lashes/eyeAO I borrowed from Photorealistic Character bust).

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