Photomode is not a system to be used in replicated environments, at least not some of it’s functionalities. If you want to use photomode with a dedicated server, or local server it’s best to strip out time of day(unless this is local-based already) and pausing of the game. If you enter photomode it fakely pauses the game, however if you are on a server or as a client on a server and you try to do this, only you are paused and the rest would have to slow down too, which doesn’t work.
The issues you are having specifically is actually related to the fact you’re possessing on the client you requested it on, which doesn’t work as that needs to be server(however in a non-replicated environment this doesn’t apply). We will be reworking it in the near future so it gets possessed on the server, however for this you need to strip out the pausing of the photomode too. A timeframe for this change is most likely 1 to 2 weeks from now.
Hey, watermarks aren’t a feature built-in in the engine and we can’t expose c++ functions in a marketplace asset, which is blueprints only. You’ll have to add them manually in GIMP or Photoshop.
Thank you for answering me.
I was hoping to add watermarks as a blueprint widget before the Photo Taken Action but then its just not possible?
Thanks!!
I have a couple of questions since I have just bought and integrated the plugin. First thank you so much for another well designed add on!
*Right now I have the photomode working perfectly with the gamepad but I still get the mouse cursor to activate when the right stick is moved and I would like to hide the mouse and disable it from input. How would I go about it. I have tried the show mouse cursor false to no avail.
*While the game seems to pause fine when in photomode, cloth dynamic on my character are still ticking and as a matter of fact seem to be getting input / force while in photomode. I would like to pause the simulation as well. I tried using the Set paused game with pre/post enter and exit events but the camera pauses as well and I cannot get into the photomode.
*Finally I was not planning on using the set time of day feature shipping with the add on with the standard UE4 implementation since I have Ultra Dynamic Sky (Content Search - UE Marketplace). I am wondering if it would be possible to connect with it.