Photogrammetry Rock Textures

Sure! Tessellation actually handles this by default, however you can tweak it manually quite easily, I’d suggest you read this

However, if tessellation really takes too much performance, and in many cases it can, I’d suggest you pre-displace your meshes using the method explained in the documentation provided. Or at least have quick LOD transitions without tessellation.

Hope it helps!

Thanks for your answered, I’ll try :smiley: