Phat - Physics jumping all over the place?

i tried it with 19 bones this time and i still get the same result. i cant really delete anymore bones otherwise the rope will look rubbish when it deforms. I might just animate it by hand.

Just one more question though, how can i get this rope to blow in the wind in real time with physics? I read something about NxGenericForceFieldBox. Is that in unreal4?