Phat - Physics jumping all over the place?

hi Montana.
It looks like the problem here is the number of rigid bodies in the ragdoll chain.
As the chain gets longer the stability of the simulation goes down. There are two solutions to this:
The first is to reduce the number of bodies in the ragdoll.
The second is to turn on sub-stepping. This is a work in progress feature which will give the physics simulation a higher tick rate, which will stabilize the simulation.
Go to Edit>Project Settings>Physics look under the Frame Rate section and turn substepping on.
To get your particulare chain to be stable I had to set the max substep delta time to 0.008

The sub-stepping feature is not supported on mobile at this time. If you don’t mind I would like to forward this asset to NVIDIA to take a look as in this case we are really just relying on PhysX for stability and performance.
Please let me know if you have any more issues, sorry for the problems I know it’s frusterating

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