You can already do that, create an unlit material, provide it a texture to the Emissive slot, and create instances off of that, no expensive calculations what so ever. However your still bound to DX11, DX10 or OGL
You can already do that, create an unlit material, provide it a texture to the Emissive slot, and create instances off of that, no expensive calculations what so ever. However your still bound to DX11, DX10 or OGL