Pesadelo - Regression

Hi Guys,

This is my game called Pesadelo Regression (Pesadelo - Regressão in Portuguese),
We’re approved on Steam greenlight and now we’re working to launch.

I hope you enjoy it

https://www.youtube.com/watch?v=jyq7-ECqP8A

http://pesadelo.skyjaz.com/images/screenshots/screenshot_cemiterio_3.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_igreja_2.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_cemiterio_1.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_caverna_1.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_eucaliptal_1.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_caverna_2.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_oblivion_1.jpg

http://pesadelo.skyjaz.com/images/screenshots/screenshot_igreja_3.jpg

for more info http://pesadelo.skyjaz.com

Chromatic aboration does not make your game more realistic or good looking. It just looks realy weird and hard to watch.
I mean the misplaced 3d effect… its hard to watch with the eyes and people will find it hard to concentrate.

Kanizitas, thanks for your comment, but i did not understand. Are You saying about Fringe Effect? I will set low intensity for better results

Fringe/Chromatic Aberration does make things more realistic. It only works though by setting it to a subtle value. Chromatic aberration is an imperfection and imperfections create lifelike visuals. Any 3d artist has seen that chromatic aberration can be the difference between a good piece of work and an organic lifelike piece of work. Sure, the imperfections come from cameras, but are very much seen through your eyes in a subtle way.

The problem is CA/Fringe are done in a poor way. It pulls back the corners of the screen and scales up POORLY when at higher resolutions. The difference between this and an actual rendering software is that CA is done with a soft offset and also pulls color away from even the center of the image.

These effects are meant to break up the mechanical look and feel of an image. My problem is people are too busy saying to stop doing something instead of providing a solution that makes games feel less like a machine of assets.

Don’t get me wrong though. The fringe/CA effect is too much here. The point of using these effects is to give a subtle change in the look. Not to make it obvious that you’re USING such a feature. Same goes with noise.