Persistent world with UE4 (not an MMO)

Well that doesn’t really answer my question(s), does it? Persistence mechanism is somewhat unimportant really, be it binary files of serialized objects or SQL database. Point is that neither is supported by UE not even little bit, am I right? So I would end up with loads of coding in C++ which I don’t know at all. If it would be possible to write plugin using Javascript, then yay, that would be awesome :slight_smile: