Persistent world with UE4 (not an MMO)

Two separate topics;
Networking replication is one (huge) thing, data persistence on server is a whole another (huge) thing.
Btw, saving every single bit of your game to be a persistent world will kill your pocket, keep in mind hosting services such as Amazon’s and SoffLayer will charge you for both bandwidth traffic and HDD read/write time; ridiculous, I know.