Persistent world with UE4 (not an MMO)

Loading is just as easy, Lets assume you store all the WallActors in the SGO’s WallActor Array and Save. When you’re ready to Load, Set SGOWallIndex to 0 and:

  1. Spawn WallActor,
  2. Get Item from the SGO Actor Array with SGOWallIndex,
  3. Set Wall Actor to SGO Actor Item ,
  4. Increment the SGOWallIndex by 1,
  5. Goto step 1.

Repeat until the Last SGO Wall Actor Item is assigned. How are you sure you are Saving the data in the SGO WallArray?