Permanently apply Core Redirects for UAssets to c++?

Redirects are applied on loading assets. So you need to resave every asset that depends on the redirector, which can include seemingly unrelated blueprints. You can use the ResavePackages commandlet to do this, but as far as I know there is still no way to resave only those assets that actually used core redirects… leading to rather large changelists when doing this.

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