There is a limit to the number of invisible actors, but I have not seen a limit to invisible instances yet. If I have 200k tree instances in my scene fps gets pretty low, but when I make them invisible fps is back to normal.
There is a limit to the number of invisible actors, but I have not seen a limit to invisible instances yet. If I have 200k tree instances in my scene fps gets pretty low, but when I make them invisible fps is back to normal.