Perforce slowing down unreal 5

25s per change? It is too much imo. For local network especially.

For me it’s generally ~1-5s per change. 1s is when engine already has files checked out and just iterating the list of changes. And 5s when it was not aware file needs to be checked out and it needs some time to look that file has “read only flag” then it checks the repo and then it shows up the dialogue to check out the file.