Yeah, Zeustiak, that sounds like something pretty far outside my specialty. I wish I could help you, but I don’t think I can.
Thanks, TidB! It is possible to get some neat styles with a system like this. The hues preset in particular lets you use any texture you want to randomize the colors of tiles. I’ll keep everyone here updated on new happenings, I think you’ll be interested in some of the new features.
So, I have good news and awkward news. I received word from Epic that they would like to view these assets in the engine. Unfortunately, after reviewing the requirements myself, the texture density was way too high. I had to double the size of my entire map, and I’m going through and fixing the texture density to be more appropriate. One thing lead to another, and while working I found out a huge gamma correction issue that absolutely needed to be fixed, and it now screwed up the colors of everything in the project. But the end result is a texture that looks appropriate in Photoshop will also look appropriate in this system. I apologize I didn’t catch any of this sooner, and the final colors and tiling will look a bit different than what you saw in the trailer. I’m taking care of these issues right now.
In the meantime, I also managed to add a few new features! More on this later