Hey Sean. I’m not doing anything with it right now because it’s not seeing anything (or only part of everything.) I had the updated event hooked up to test but it spams the screen with the player pawn (which has always baffled me because it’s not a registered stimuli source) which meant I had to dig through the output log feed.
To make my life easier I was just using the in editor debug feature to view the perception. Using that, and looking at the images above, you can easily tell what it sees and what it doesn’t. The logic for what I want to do hasn’t been implemented yet because it’s not seeing everything. Ultimately I will want it to take everything in its sight radius, evaluate them (they won’t always be the same tower) and decide which tower/target is its best chance for success. But again, I can’t implement this until it actually sees everything in its sight radius.