@Naveed:
My focus so far was to get a live connection between UE4 and Axis Player and use it later also in a VR environment.
But I think it should be possible to store the values of the rotation and translation array for e.g. in a file and playback it later.
Some small enhancements in the Event Graph of the Animation BP should do it.
But may be there is a better way for your purpose if you have some Blender KnowHow:
- Export your animation for instance in BVH format and import it in Blender. Apply a simple mesh to it, export it as FBX and import this to Unreal.
- Then retarget your animation to the Mannquin skeleton like it is described here: https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html