v0.2.0 released
Changes since last version:
- Playback Controller added.
Now you can directly play BVH files placed ín your content folder instead connecting to a BVH server.
See new Blueprint nodes Play and Pause.
To have an example Neuron character is now connected to a player controller instead to a network controller.
**In other words: You can now play your recorded Neuron BVH animation files in Unreal. **
And you can also play animations created by other tools if the skeleton matches the reference skeleton (see axis.bvh file). - Neuron and TPP_Hero are now part of a character blueprint (To have an example for that)
- Hips bone of TPP_Hero mesh is used to translate complete actor (capsule). Actor rotation is still a problem and is not connected.
- Add support for standard BVH format
- Add support for disabled displacement and/or enabled reference bone in motion line
- Add DNS name support
- Add Blender source file for Neuron character
- Further comments and minor improvements
Best wishes and have fun
Heiko