Hi @Cyxx,
First off, thanks for the plugin mate, it’s pretty awesome.
I am facing one kind of weirdness though: when I try to do a 180 degree turn, the model (my custom one, or the default one you gave in the template) never matches the rotation of my real world pose. And, on top of it, the movement goes all wonky. This is especially true when I put on the oculus. As long as I’m facing down the positive X-Axis in Unreal (the front in Unreal), my movement matches everything 1:1. The minute I make a 180 turn, boom. My character stops rotating past a certain point, and actively moves in the opposite direction of motion.
I tried printing out the rotation values for the Hips bone, the roll value goes between -180 to 180. Could that be the issue (to me that looks like the main issue)?
Could you clue me in to this problem? Any insight would be great.