Me again.
I’m following in the footsteps of Mr Cheese, trying to set up my custom character now. I’m also using a Mixamo character, but I’m having trouble even getting the character to move. I noticed that the Mixamo rig happens to use the same skeleton(with the same naming scheme) as the HeroTPP rig. So I duplicated/retargetted the HeroTPP_Neuron_AnimBlueprint onto my mixamo character. I checked the Bone map array as well as the Transform(Modify) Bone nodes in the animgraph and all the bone targeting seems to be in order.
Then, of course, I linked my character blueprint to the animblueprint, put my character blueprint in the scene and hooked it up to the controller in the level blueprint.
But alas, when I run the simulation and play the animation in Axis, the demo characters move, but mine does not. Have I completely overlooked something? Am I missing any steps? Is there anyway to debug where the data is choking?
Thanks.