Okay, it’s fixed now - turned out in the array definition, it already created one element in the editor, which I had to remove in the details window. Finally works as it should now, except for this problem : Texture Flickering
Edit:
Posted at the same time ![]()
Yes, that was exactly the problem. Don’t know what the difference between my implementation now and the first one is, but after all, it’s working now ![]()