Pending Kill From Function

You need to plug in the Is Valid node so it executes :slight_smile: Go from OnSeePawn โ†’ Is Valid โ†’ CastToMainPlayer.

What I mean is that you can just plug in Leader to Target Actor and disconnect Location. Or vice-versa. The AI will move to either a specific location or the location of a target actor. Right now you are providing both. Disconnect one and see!