Pelvis scale problem when sharing animation between 2 skeletalMesh with the same skeleton.

Youhou !
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I finally had to rebuild the whole skeleton in a new 3DSmax file… 3DS is a great software but it’s a mess coming to unit conversion.
There’s 3 settings to perform to get a coherent unit system !

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Thanks to all of you and even more to cyaoeu who helped me so efficiently !

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Who the hell is still using body parts to measure the size of things ???
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