Peaceful Valley River - Update/Fixes/Contents

Sound nice…keep up the good work!

Hello guys,

September update is a bit delayed to october, like I said i’m busy right now but as I planed to do,

Complete optimization for the entire project.
Slope materials for landscape.

I’m also started a new project for the unreal engine market
and I work for some contracts so sorry again for the delay.

Thanks you for your patience!
VB.

— UPDATE 4 Status —
Hello guys, As you know, the update 4 will be based on two big things:
OPTIMIZATION
LANDSCAPE SLOPE

Right now I made some test for making my asset running better together and drastically improve the fluidity of my maps. Optimization is a huge part of job which is really technical and hard to push to the limit.

What i’ve find so far:
If I do some LOD by myself for the trees I can totally win a lot of fps.
The culling distance in my procedural system is way to high.
Density of foliage is high so without a good culling distance and LOD set-up the performance hit is for sure pretty hard and this cause the fps to constantly up and down.
Foliage can be easily decreased to 2k and 1k without seeing a difference in quality
Same for the rock 4k to 2k.
Landscape in 2k looks pretty good

Stats:
GPU look to be ok
FPS With optimization, on standalone mode:

WITHOUT VSYNC

WITH VSYNC AND STANDALONE MODE
CONSTANT 60 FPS AT SUPREME

So for now the optimization going well!
The slope is not finish yet.

I anticipate to release it at October 13-14, 2018

Thanks guys hope you love my content as i always love to try to upgrade the product value!
Have a great day!
VB

Hi. Looking forward to update 4! Are you going to make some tutorials how to change/add texture layers and how to use your asset in general?

Thanks!

Absolutely vikings,

The main reason why I don’t share to many video is because I didn’t have the technology (microphone) to explain some of my feature or stuff. I could make one where I will slowy explain how to make a layers for the landscape or replace one for sure. I keep that in mind :slight_smile: !

11 OCT 2018
Optimization is pretty much done.

Automatic materials for landscape (slope) : System completed, Now I work on adding a variety of textures for the slope. All the textures will be 4K(original files) but in the UE4 i will drop every 4k to 2k so you will have the option depending on the types of quality you try to reach.

I research into a large variety of reference type to do some new textures for the landscapes.
More likely for the slope (cliff type look).

The more variety you have, the more design choices you will have.

Hope this update will help you with your games and upgrade your landscape level of detail!

VBCreativeArt

Nice!! Hope you have a sale soon;)

Hello guys,

I progress for the update 4 but the slope got some problem that I work on.

Problem:
The Displacement don’t appear the way that I want to.

https://nsa39.casimages.com/img/2018/10/15/181015042020421091.jpg

So for the next day I will continue to work on that. The slope work like you can see but for some reason the bump is a bit weird.

This is coming soon guys!!!

Also I try to add new texture choice for the landscape.

Thank you!

VBCreativeArt

Will you add the weather system to River Valley to?

This will be a different one, night time, rainy day, sunny foggy day, and if i see another like thunder i’ll do it!

**PEACEFUL VALLEY RIVER | V.2.0.0 Update Coming Soon ! **

[FONT=lucida sans unicode]**Hi folks! **

Its been a long time since the last update and news for Peaceful Valley River but…
Good news for this summer, Peaceful Valley River will have a **major update **which will offer a new vision and looks for the package.

The update include modification for the previous content and upgrade too.

Also it’ll add more content not only for the nature part of the environment but also with now interior part.

The pack isn’t the same and I hope all this change will helping you creating better environment.

**Lets talk about the upgrade for the previous content. **

LANDSCAPE:

[FONT=lucida sans unicode]Updated - Every textures is now 2048x2048, optimised.
Updated - Better normal mapping. (More details)
Updated - Every textures is now can be set at a different scale.
Updated - Tessellation and displacement for each textures which give you ultimate control.
Updated - Now RGB textures for all (Roughness, Height, AO) Better optimisation.
Updated - Slope system is now working pretty well be not finished yet.
Updated - Puddle

WATER:

[FONT=lucida sans unicode]Updated - Water materials is now easier to control

TEXTURES ROCKS:

[FONT=lucida sans unicode]Updated - Better normal mapping
Updated - Better texturing for realistic result
Updated - Now rocks are 2k for better performance.
Updated - Better UV mapping for the lightmap and texture.

**TEXTURE TREES: **

[FONT=lucida sans unicode]Uv mapping better for lightmap and textures.
All texture is remplaced by substance designer tilling texture.

**NEW STUFF: **

**LANDSCAPE: **

[FONT=lucida sans unicode]ADDED - New collection of textures for the landscape, many choices to any taste.
ADDED - New slope system
ADDED - Global normal map for the landscape
ADDED - Now the landscape is made with more detail, erosion, rigged and more (Heightmap, Heatmap process)
ADDED - New puddle
ADDED - Better master materials set-up with Material Function.

**WATER: **

[FONT=lucida sans unicode]ADDED - New water textures for better result.
ADDED - New Flow materials function
ADDED - New Underwater system
ADDED - Water caustic decals
ADDED - Easier to manipulate and more parameters.
ADDED - Depth and foam.
ADDED - Tessellation and Displacement with great looking Height water texture.

**Observatory (Work in progress) **

[FONT=lucida sans unicode]COMING SOON -
The map have changed to be bigger and have space to welcome a great building on the top of the hill. This place is built in a modular way and will have great trim sheet detail to it.

**Cavern (? for this update) **
[FONT=lucida sans unicode]Nothing is sure but my first idea was to add a modular cavern to this environement but can coming in 2.1.0.

**Night time scene (Work in progress with exterior lighting in the hills) **

[FONT=lucida sans unicode]MORE INFO COMING SOON.

**PARTICLES: **
[FONT=lucida sans unicode]ADDED - Dust
ADDED - Firefly
ADDED - Rain
ADDED - Thunder
ADDED - Fog
ADDED - Waterfall
ADDED - Fire

**DECALS: **

[FONT=lucida sans unicode]ADDED - Puddles
ADDED - Dirt
ADDED - Broken Tile
ADDED - Projector
ADDED - Water dripping
ADDED - Leaves
ADDED - Clouds

**LIGHTING: **

[FONT=lucida sans unicode]ADDED - Exterior
ADDED - Interior
ADDED - God Ray
ADDED - Volumetric Fog Sheet

**PROCEDURAL AND FOLIAGE: **

[FONT=lucida sans unicode]ADDED - New type of foliage

POST PROCESS:

[FONT=lucida sans unicode]ADDED - New color grading
ADDED - New dirt effect
ADDED - New Global Settings

[FONT=lucida sans unicode]**For all the new meshes, a list will be made but for now i all my effort is in the exterior and more technical aspect of my pack. **

**HOPE YOU HAVE A GREAT SUMMER AND MORE INFO TO COMES! **
[FONT=lucida sans unicode]Thanks for all the feedback and support toward the years I won’t let the UE community down!

**SCREENSHOT WILL BE ADDED SOON! **

Hi everyone,

Things going well,

Here’s some image!

[https://nsa40.casimages.com/img/2019/08/25/190825060039747922.png

https://nsa40.casimages.com/img/2019/08/25/190825060040255735.png](https://nsa40.casimages.com/img/2019/08/25/190825060039747922.png)

Every Master Materials is done,
Landscape
Water
Rocks
Foliage
Trees
Cavern Objects

So in the next few days I work on making better UV’s for tree to get the best resolution.
Also work on the new “Collection of stock” More info coming soon!

This is a huge improvement for PVR and I know this is a long waiting for this update but when this will coming out you’ll love this