Peaceful Valley River - Update/Fixes/Contents

Hi viking0077, it really depend of what you need right now. The procedural landscape ecosystem by Gokhan Karadayi was made 1 years before Peaceful Valley River. So for now the pack include a season system which give you a snow materials. So if you need to make a snowy type of map for sure Peaceful Valley River didn’t have that option so far (but I may include this after some times for sure). I also see that Gokhan have added a auto painted landscape, a feature that I have but in a different way. Lets have a quick looks of the difference right here:

Peaceful Valley River

  • A easy to use Procedural System
  • High quality Landscape with Displacement set-up
  • Puddle system
  • River Water system
  • Large scaled tree with great and realistic looks.
  • 4k textures and high quality meshes
  • Great vegetation type and variations
  • Realistic mushroom
  • Some post-process for any tastes.
  • Can make a very realistic scene but can have a performance hit if you use it badly (too dense forest for example)
  • Good variety of rocks and can be customized easily

Procedural Landscape Ecosystem

  • Already have season type
  • Creating a map without having any plan
  • Have road and train rail if you need this
  • Slope for landscape
  • Creating a Large type of map (For a game like DayZ, Miscreated…)
  • Painting to template the vegetation setup —> Similar to mine but different because in PLE you generate a template, all the different color apply some foliage to your landscape | In PVR you select a texture from the landscape, apply any mesh (foliage) that you want to spawn on in a list and when you will paint on the landscape the correct vegetation will spawn on the correct texture. (Look feature video for more info about that)
  • More optimized trees less polygon

That’s my quick difference review of the two pack.
I personally don’t have bought PLE but it looks like a great pack too.
I will continue to work on PVR to try to add some feature that could be great to have (snow shader, ice river, snow fx, blizzard fx, and more.) I’m listening to the feedback of the people that bought my pack and like i always said My goals is to make the best content for helping the indie companies to grow. I also work on more content for the marketplace so i’ll always be close to the unreal community.

Hope this answers correctly to your question!
VBCreativeArt