thank you for your reply
shouldn’t ACharacter only be used for humanoid chars?
flying doesnt solve my issue as i need the pawn to adept to angular landscapes without adjustment by the player.
i have redone everything and went the simplest way possible. looks fine so far. but could just do a few tests, so other issues may occur.
- for forward/ strafing i chose “linear velocity”
- turning via localrotation
linear damping was probably the issue at the time i was asking. it was set way to high, to which my line traced “springs” responded with a lot of “grip”