Pawn Velocity Momentum and Forward Thrusting

thank you for your reply

shouldn’t ACharacter only be used for humanoid chars?

flying doesnt solve my issue as i need the pawn to adept to angular landscapes without adjustment by the player.

i have redone everything and went the simplest way possible. looks fine so far. but could just do a few tests, so other issues may occur.

  • for forward/ strafing i chose “linear velocity”
  • turning via localrotation

linear damping was probably the issue at the time i was asking. it was set way to high, to which my line traced “springs” responded with a lot of “grip”