Pawn Sensing or AI Perception for simple enemy AI?

I can’t speak to the networking side, but PawnSensingComponent is likely to become deprecated before too long, AIPerceptionComponent is intended to replace it. Having said that, AIPerceptionComponent is still work in progress and completely undocumented. A few more people are beginning to switch to it recently though, so hopefully a bit more information will start to become available soon. If you need to start working on AI now, it’s probably the better choice.