Pawn rotating, Collisions not so much?

Year 2022.
UE 5.0.2. Lumen, Nanite, Killometric words, MetaEverything…
But still can’t handle collision due to rotation (forbid, scaling).

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Bump for 2023… Anyone know if using Set-Actor-Transform with its node SWEEP enabled helps? Or is better in some versions of UE4 / UE5? Its such a strange bug. Workarounds are possible with physics movement / collision. But that’s not practical / workable for everything. :wink:

Thread from 2014 and they still can’t be bothered to fix this.

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