Pawn Physic Issue

Hey, when i go in the front of the vehicule, i block it, but I would like it to be pushed, i try to simulate physic of the capsule but this block input.

Can anyone help me to create custom physic system?

When using Pawns that have the Character Movement component, there is an instant push effect you can do in any vector using the Launch Character node. This is not ideal for continuous pushing but more for instant impulse such as collisions that knock them across the room, or like its name, launching them into the air. It also works for little nudges.
It has the added benefit of built in network replication so you don’t have to figure any of that out for multiplayer.

Using the physics nodes like AddImpulse and AddForce etc. are for physics bodies, not the character movement capsule, so they will not work when the character is being moved by the Character Movement component. Those are for things like when you’re using a ragdoll Physics Asset.

There is a way to make the character simulate physics on parts of its skeleton while continuing to obey the Character Movement component for the rest of the skeleton though, if you want to do that. But it makes things more unpredictable, buggy, and complicated. Like goat simulator.

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Thanks i will test it :slight_smile: