Pawn Movement

Don’t worry, thank you anyway! I solved this problem changing the movement system. But now I have another question… I’m trying to add a part of blueprint related to the Event Hit… I’d like to set a variable that should outputs the movement speed of the spaceship end then with the Branch node I’d like to set two different event based on the movement speed… For example: if the spaceship hits an object with a speed greater then 10000 it will be destroyed and it will generate an explosion particle… But if the speed is lower nothing will happen. I already set the part of the blueprint related with the actor destruction and particle spawn but I don’t understand how to set the variable of the speed… I hop I was clear… Can you help me please? Thanks!