Pawn Movement

… hi again Jack, I think it is your pawn control settings… just double check by clicking above the root of your base character and make sure that your control settings match the Content Example project

myPawnClass (self) > Pawn > Use Controller Rotation Pitch / Yaw / Roll

(also, for good measure, just double check that your Spring Arm settings and if there is a Pawn movement component… there might be, I always use the Character class… also match the Content Example

if the issue isn’t resolved, just hop back here :slight_smile: