Pawn Movement for Ladder

there is a set/get gravity scale inside the Character Movement

Hello, I’m new to Unreal Engine (and developing game in general) and currently learning to create indie games.

I want to create a First Person Puzzle Game and right now, I’m practicing basic movements and animation settings.

Here’s my problem. My main player pawn is meshless (no skeletal mesh assigned) and needs to interact with world object, such as a ladder.
During this ladder sequence I imitated with Timeline as you can see a picture, is a sequence of position movement that replicates going down the ladder.
Problem is, once I trigger this event, player immediately falls to the ground before going through the animation sequence
Is there any way to force a pawn player go through the sequence without being affected by gravity and what not?

Also, I have created Rotation sequence but I’m not sure if I’m supposed to use Vector + Vector function for this… Hmm.

Thanks!

I am not sure what movement component are you using but if you use CharacterMovement component you should change your movement mode to “flying” or “custom” in order to move up.

Check this tutorial out: Unreal Engine 4 - Climbing a Ladder - YouTube

Thanks! I’ll check it out :slight_smile: