pawn has no collision when possessed by the player(thirdpersoncharacter)

i think it got it’s collision but now it has difficulty moving with local offset it moves like it’s under lag or something and not smoothly like before, plus moving backwards has become tricky now,
use simple as complex collision seems to work too but there’s an annoying amount of lag

btw if i moved the pawn with a pawn movement component for example floating pawn movement how would i make it have a collision?

nevermind i tried it with a pawn with floating pawn movement and it worked
thanks for the help

1 Like

That’s the way to go.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.