Hi, I just encountered the same problem here. I was just wondering the same thing for my android project. It is really annoying that so much timing issues occur when the game is minimised. I know this is old post but I hope to help. For me I printed a string to get the delta time, and compared when it was and wasn’t in focus. I saw that when out of focus my game was running delta seconds at .3 and when in focus its always bellow 0.1. So I did a little thing and it works for me. You need the ability to un pause when game is returned to screen. My UI had that ability already in my HUD widget.
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