For anyone interested, after enable-ing this you can get the FPS logged by dividing the DeltaTime on the Tick event by 1. In order to do that you have to have the blueprint set as Tickable even when Paused if you want to pause/unpause on lost focus.
For anyone interested, after enable-ing this you can get the FPS logged by dividing the DeltaTime on the Tick event by 1. In order to do that you have to have the blueprint set as Tickable even when Paused if you want to pause/unpause on lost focus.