You know, it’s not the easiest thing living at Paul’s house. There’s just something about Paul that just attracts the weirdest people (or that might be the fact we live in Detroit, I’ll let you decide). I remember when I first moved in. The rent was cheap and the place looked clean and that was about all that I needed to know. From the outside Paul’s House looks unassuming enough. It’s just another house in a row of seedy houses where all sorts of mayhem takes place ranging from drug deals to prostitution rings. But I like to think Paul’s house engages in the seediest of all practices: game development.
Now it might seem strange to group game development with drug dealing and prostitution rings but then again you haven’t been involved with game development inside Paul’s house. It’s a pretty strange place. The weird thing is I don’t think I’ve ever met Paul. I’m not sure anyone has. His mom comes around every now and then, politely says hello, and then vanishes into the basement through a locked door that only she has the key for. It used to be that whenever we’d her curiously still alive 1972 Ford Pinto pull into the drive we’d all stop working to see if we could get a glimpse of the ever mysterious Paul.
But lately Paul’s got us his working on his latest manifesto and we haven’t had time to see what him and his mom have been up to. From all intents and purposes Moonscape is actually shaping up to kind of good if I can be honest. The story centers on a man stationed on the moon with the voice of his daughter in his ear. It’s a narrative adventure game like Firewatch and the note Paul slid under all our doors outlining the story has got the house real excited. If not for the fact that the story is actually really good but because this may have been the first time that Paul has interacted with ANY of us.
Paul mentioned releasing Moonscape sometime around March so we’re all on top of making this thing happen quick. As cryptic and weird as Paul’s house is, it’s kind of cool seeing everyone come together under a common purpose (except for the dreaded brothers Wrigley… brrrrr…). As such Paul has tasked us with getting the word out about the game. The brothers Wrigley are posting printouts over lost pet posters around the neighborhood. Emily has left for Istanbul to raise awareness among the Turkey crowd (we haven’t heard from her since the coup…). And I’m here on the Unreal forums making this thread. All things considered I can safely speak for all of us when I say that we wouldn’t want to be making games anywhere other than at Paul’s house. Look out for more information next week!
Moon Rock 1
Moon Rock 2
Moon Rock 3
Main Menu, Moon Landscape, and Movement: Paul said to download the video if you want to see the prototyping menu and gameplay in its best quality.