Pathing and Teleporting?

Kind of BP_PatrolPath is basically a blue print with an empty array which you drag out into the world and add points to it, the NPC / AI gets pointed too that blue print like so;
image

in this case I’m telling BP_NPC_Jack which is a child of BP_NPC_MaleBase Character that it’s Patrol Path that it should follow is BP_PatrolPath6.