Some new footage here:
Framerate is rather low, but this is a recording issue rather than performance. I’m satisfied with the features now and have spent the last days making the blueprints as intuitive as possible and optimizing the View blueprints that I use for showing the level grid and the action grid. I consider this system actually feature complete, because my aim was only to provide path finding and a queriable structure for assisting in handling player input and AI.